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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Mon Mar 28, 2011 3:29 pm 
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Managed to solve the problem,it was my computer fault,sorry for the inconvenience


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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Fri Apr 01, 2011 5:15 pm 
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I'm going to try making Faris out of Lightning's first alt. I'll probably fail at it

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Last edited by kolonfire on Fri Apr 01, 2011 7:11 pm, edited 1 time in total.

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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Fri Apr 01, 2011 5:58 pm 
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kolonfire wrote:
I'm going to try making Faris out of Lightning's 2nd alt. i'll probably fail at it

Yeah, I might try this too. I'll try to edit either Lighning, Yuna or whoever to look like Aigis.

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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Tue Jun 14, 2011 8:37 pm 
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195

updated a little of the first post

EDIT: heres my example, texture hacked WoL into WoD, found on the internet and liked it :D



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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Tue Jun 14, 2011 10:40 pm 
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193

I wanna hack Warrior of Light's Alt2 costume to make it a bit darker...or completely black ._.

Or a white + black mix, cuz the red get's a bit annoying lmfao

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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Tue Jun 14, 2011 10:56 pm 
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195

updated with dlc edat list for texture hacking dlc

as for xinn wanting to change it, WoL's second alt is 360 and the assist is 366 i believe... you would have to edit both of them to get a complete texture hack

later on prolly, i will make the list of what GMO is what


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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Wed Jun 15, 2011 5:57 am 
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Ace_ExE wrote:
updated with dlc edat list for texture hacking dlc

as for xinn wanting to change it, WoL's second alt is 360 and the assist is 366 i believe... you would have to edit both of them to get a complete texture hack

later on prolly, i will make the list of what GMO is what


Not really. You don't HAVE to edit both. If you only care about playable WoL, then you only have to edit one of them.

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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Wed Jun 15, 2011 6:38 am 
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195

updated, with a bunch of duodecim GMO numbers, got from Warrior of Light through Gilgamesh done... will finish it later on today

EDIT: finally finished the whole list of GMO for duodecim, though, some models i couldnt find, i will update it when i find it


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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Thu Jun 16, 2011 6:28 pm 
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193

T_T

I went to go insert my GMO into my ISO, but it said access to my ISO is denied.

I tried selecting both the ISO and GMO again, but still says the same thing >__>

And I know I entered the correct insertion position D:


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 Post subject: Re: [Tutorial] Texture-hacking your Dissidia Characters.
PostPosted: Sat Jun 18, 2011 4:37 pm 
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195

xinn

the text file that comes with the modding program, is from dissidia 1, that only have the gmo positions for dissidia 1, not duodecim

to get the proper positions on where to insert the file into the iso, you need to use the modding station to extract the gmo yourself.... so put the iso on your computer, select iso to extract from (on the first page/tab of the modding station), and then select a folder that you want the gmo to go into.... this will take mabbe 5-15 minutes or so

after that, you will have almost 1000 files, these are the complete models for duodecim... nextly, when you wanna put something back into the iso, you go into the re-insertion tab, make sure your iso is chosen, and then select the gmo you want to implement... click on the "View Log" button, and it'll pop up with a list of positions for all the models (i dont know if this changes from iso2iso), put down the position number in the box, and click reinsert :D

use the duodecim gmo list i have provided on the first page to find the number for the model position


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