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 Post subject: Kingdom Hearts Birth by Sleep - Save Editor v0.4 [All Regions + FM] (moved)
PostPosted: Sat Jul 23, 2011 11:41 pm 
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This topic has been moved here : http://forum.xentax.com/viewtopic.php?f=32&t=9318



hey here's a GUI save editor for all Kingdom Hearts Birth by Sleep games, I'll update it to add more possibilities
it's based on the Save Edit Enabler (viewtopic.php?f=39&t=27963) tool I made

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To use it you have to use Savegame Deemer http://psp.dashhacks.com/downloads/savegame-deemer-v111, the savefiles being the SDDATA.BIN files

(src included)
Link : http://www.mediafire.com/?b6w1wi22y1jfmsx
Mirror : http://www.multiupload.com/8BLXCV9EX8


Changelog : Show
Code:
Version 0.4 :
- Added Worlds's battle levels edition (request by quixx)
Enables to boost Worlds's battle levels until 20, for EXTRA HARD difficulty lol !

Version 0.3.1 :
- Fixed a minor bug on the D-Link UI (nothing bad but can be puzzling when noticed lol, was only appearing when loading a save without Ventus for current D-Link on the list since the program assumes the current one is Ventus when loading)

Version 0.3 :
- Now compatible with all Kingdom Hearts Birth by Sleep regions / versions ! (JAP, US, EUR, FM)

Version 0.2.4 :
- Fixed little analysis difference bug

Version 0.2.3 :
- analysis logs made self-explanatory
- "Dummy skip" analysis option now asked before analyzing

Version 0.2.2 Fix :
- Fixed a bug on HP edition when less than 3 HP Boost abilities are acquired

Version 0.2.2 :
- HP edition improved (value now includes eventual boosts too, to be the same as currently displayed in game)

Version 0.2.1 :
- True HP (=HP without HP Boost) edition added

Version 0.2 :
- D-Link edition added (request by Ace_ExE)
- Difficulty Mode edition added : now you can mock Square Enix's "You can't change modes later... Choose carefully!"  l0l

Version 0.1c : Save analyzer added (if you wanna help adding more features, just make a backup of your save and change what you want in game, then save and use this analysis feature on them)

Version 0.1b :  current keyblade edition added

Version 0.1a :  level edition activated

Version 0.1 :  first release


How to Use :

- First download the Savegame Deemer viewtopic.php?f=39&t=23365 plugin, enable it and use it to obtain your decrypted savefiles
- Then in the SAVEPLAIN folder that appeared, you only have to locate in which save folder is the save you wanna edit (for example your first save slot is ULJM057750000, your second ULJM057750001, etc ...)
- So launch the program, click on the "Open" button, go to your save folder and select the SDDATA.BIN file you see inside.
- Now you can change everything you want, click "Save" when you're finished. You're done !
- Now just start the game with Savegame Deemer enabled and load from the save you edited, enjoy ;)

+ be aware that US / EUR savefiles are completely identical, you can freely swap their .BIN files as you like

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Last edited by Yosh on Mon Aug 20, 2012 12:02 pm, edited 44 times in total.

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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1
PostPosted: Sun Jul 24, 2011 1:43 am 
PSP Gweber
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195

Yosh, i think you should condense all your products into one big topic :D just so its convenient for you to update, in the event that it disappears from top posts or from the pages of the forum its posted in

just a suggestion, if you like the idea, i can merge all your topics into one :)

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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1a
PostPosted: Sun Jul 24, 2011 1:49 am 
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you mean merge the save edit enabler with this one ?
thx but don't bother they're different things anyway


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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 2:43 am 
PSP Knight
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Update to version 0.1b : current keyblade edition added


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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 4:14 am 
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thank you yosh :D great work as always :D


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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 4:44 am 
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Thanks... This might prove useful for leveling up quickly...

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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 4:46 am 
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might i suggest.... a stat editor? and a D-Link Master editor?


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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 5:34 am 
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thx yeah that way I recovered all exp + time I already spent on previous BBS versions

okay yeah a stat editor's easy but a d-link editor's a little harder (would require more tests, actually I just save and then make the things I want to mod change a little in the game to save again, and then compare both save files, the thing being, it's way easier to localise in the save file when very few things changed. In the case of a D Link, we have to battle etc so that would make way more things vary, making the localization harder but that's still doable ^^)

and yeah if you really want new features just ask


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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 8:21 am 
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Ace_ExE wrote:
might i suggest.... a stat editor? and a D-Link Master editor?

ok well I found out how to edit the stats ... but it's totally useless finally xD because the game recalculates them each time depending on your level it seems (like if I give me 255 HP, then just after loading I can see my hp bar decrease, same for Strengh - Magic etc)
well just increase your exp and the stats will increase


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 Post subject: Re: Kingdom Hearts BBS Final Mix - Save Editor v0.1b
PostPosted: Mon Jul 25, 2011 3:36 pm 
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Yosh wrote:
Ace_ExE wrote:
might i suggest.... a stat editor? and a D-Link Master editor?

ok well I found out how to edit the stats ... but it's totally useless finally xD because the game recalculates them each time depending on your level it seems (like if I give me 255 HP, then just after loading I can see my hp bar decrease, same for Strengh - Magic etc)
well just increase your exp and the stats will increase


how about for those who are on critical and are on lvl 1? surely theres a way to up the stats and keep em that way, being that they wont be getting exp or leveling up right?


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